16-bit machines
-
EGA for IBM-AT (1984)
Medium and high resolution 16-color graphic modes, out of 64.Atari ST (1985)
Low 16-, medium 4-color and high resolution monochrome modes, out of 512 (4096 on STe).Commodore Amiga OCS (1985)
2-, 4-, 8-, 16- and 32-color standard graphic modes, EHB 64- and HAM 4096-color enhanced modes; 2 to 64 color modes pick from a 4096 color master palette, with 64 color mode constructed from 32 normally chosen colors plus a second set of 32 fixed at half the intensity of the first. HAM mode restricted by only being able to change one color channel (Red, Green or Blue) per pixel.Apple IIgs (1986)
Super High Res 4-, 8-, 16- and 256-color graphic modes, from 4096, with some palette choice restrictions in 80-column modes.MCGA and VGA for IBM-AT (1987)
Medium 256- and high resolution 16-color graphic modes, from 262,144.Sharp X68000 (1987)
Medium 65,536-color and high resolution 16-color graphic modes, from 65,536.
Video game console palettes
Color palettes of some of the most popular videogame consoles. The criteria are the same as those of the List of computer hardware palettes section.
-
Atari 2600 (1977)
4 out of 128 colors on every scanlineFamicom/NES (1983)
25 out of 54 usable colors (within a non-uniform 64-color logical palette); 1x Background color, 4x 3-color (plus transparent) tile palettes and 4x 3-color (plus transparent) sprite palettes.Sega Master System (1985)
32 colors out of 64NEC PC-Engine/TurboGrafx-16 (1987)
482 colors out of 512Sega Mega Drive/Genesis (1988)
61 colors out of 512 (or approximately 1500 including shadow/highlight modes)Nintendo Game Boy (1989)
4 grayscales, rendered as shades of green on the original model’s screen (and later, true grayscales, on the GameBoy Pocket).Sega Game Gear (1990)
32 colors out of 4,096Super Famicom/SNES (1990)
256 out of 32,768 colorsNintendo Game Boy Color (1998)
Type 1 (original GameBoy) cartridges with free choice of various 10-color palettes (built into console and chosen at system start; no example shown), and Type 3 (GBC enhanced or exclusive) cartridges with own 56-color palettes. Arranged as a single background layer with 4 colors and 2 sprite layers of 3 colors plus transparent (Type 1), or 8 x 4-color background palettes with 8 x 3-color sprite layers (Type 3), chosen from a 32,768-color master palette.Nintendo Game Boy Advance/SP/Micro (2001)
Type 1 (original GameBoy), Type 3 (GameBoy Color) 56-color and Type 4 (GBA) 32,768-color cartridges (limited to 512 simultaneous colors on-screen in some display modes)