Danh sách bảng màu – Phần 6

16-bit machines

Screen color test EGA 16colors.png EGA for IBM-AT (1984)
Medium and high resolution 16-color graphic modes, out of 64.
Screen color test MSX2 Screen5.png Atari ST (1985)
Low 16-, medium 4-color and high resolution monochrome modes, out of 512 (4096 on STe).
Screen color test Amiga 32colors.png Commodore Amiga OCS (1985)
2-, 4-, 8-, 16- and 32-color standard graphic modes, EHB 64- and HAM 4096-color enhanced modes; 2 to 64 color modes pick from a 4096 color master palette, with 64 color mode constructed from 32 normally chosen colors plus a second set of 32 fixed at half the intensity of the first. HAM mode restricted by only being able to change one color channel (Red, Green or Blue) per pixel.
Screen color test AppleIIgs 16x16colors.png Apple IIgs (1986)
Super High Res 4-, 8-, 16- and 256-color graphic modes, from 4096, with some palette choice restrictions in 80-column modes.
Screen color test VGA 256colors.png MCGA and VGA for IBM-AT (1987)
Medium 256- and high resolution 16-color graphic modes, from 262,144.
RGB 16bits palette sample image.png Sharp X68000 (1987)
Medium 65,536-color and high resolution 16-color graphic modes, from 65,536.

Video game console palettes

Color palettes of some of the most popular videogame consoles. The criteria are the same as those of the List of computer hardware palettes section.

Atari2600 NTSC simulation.png Atari 2600 (1977)
4 out of 128 colors on every scanline
NES palette sample image.png Famicom/NES (1983)
25 out of 54 usable colors (within a non-uniform 64-color logical palette); 1x Background color, 4x 3-color (plus transparent) tile palettes and 4x 3-color (plus transparent) sprite palettes.
Screen color test SEGAMasterSystem.png Sega Master System (1985)
32 colors out of 64
RGB 24bits palette sample image 9bpp PCE.png NEC PC-Engine/TurboGrafx-16 (1987)
482 colors out of 512
RGB 24bits palette sample image 9bpp MD.png Sega Mega Drive/Genesis (1988)
61 colors out of 512 (or approximately 1500 including shadow/highlight modes)
Screen color test Gameboy.png Nintendo Game Boy (1989)
4 grayscales, rendered as shades of green on the original model’s screen (and later, true grayscales, on the GameBoy Pocket).
Screen color test Amiga 32colors.png Sega Game Gear (1990)
32 colors out of 4,096
SNES 256 color palette sample image.png Super Famicom/SNES (1990)
256 out of 32,768 colors
Screen color test GameboyColor 32colors.png Nintendo Game Boy Color (1998)
Type 1 (original GameBoy) cartridges with free choice of various 10-color palettes (built into console and chosen at system start; no example shown), and Type 3 (GBC enhanced or exclusive) cartridges with own 56-color palettes. Arranged as a single background layer with 4 colors and 2 sprite layers of 3 colors plus transparent (Type 1), or 8 x 4-color background palettes with 8 x 3-color sprite layers (Type 3), chosen from a 32,768-color master palette.
Screen color test GameboyAdvance 32Kcolors.png Nintendo Game Boy Advance/SP/Micro (2001)
Type 1 (original GameBoy), Type 3 (GameBoy Color) 56-color and Type 4 (GBA) 32,768-color cartridges (limited to 512 simultaneous colors on-screen in some display modes)

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